Chip makers rushed to compete for the VR machine market

Qualcomm launched the new Snapdragon 835 VR all-in-one solution at MWC2017. The solution will feature 2560&TImes; 1440 AMOLED screen, 6DoF tracking, eye tracking, gaze rendering, and other performance enhancements and power savings.

The most significant change is that the new solution will integrate Leap MoTIon hand tracking interactions, thus solving the problem of long-term lack of good interactive solutions for mobile VR.

In addition to the new development kit and Leap MoTIon, Qualcomm also announced a head-up (HMD) acceleration project. The goal is to help head-end manufacturers reduce development costs and speed time to market, and some vendors are now having problems in this area. The project will also help OEMs and ODMs modify the 835 VR all-in-one solution with pre-optimized eye tracking (from SMI) and Leap MoTIon gesture tracking technology.

Domestic chip manufacturers hit the VR machine market

In addition, Qualcomm has introduced a system called Visual Inertial Odometry (VIO, Visual Inertial Measurement) to track head 6-DOF (6 degrees of freedom) motion. The system uses the Hexagon 682 DSP to process the camera's approximately 30 fps video stream while capturing the accelerometer and gyroscope data at 800 Hz or 1000 Hz using an All-Ways Aware DSP. Combine these data to get 6 degrees of freedom position information.

Qualcomm said that using DSP to achieve this function is almost four times more efficient than CPU processing.

Electronic enthusiast network comment:

1. Mobile VR is a trend in the future, including glasses boxes and all-in-one models. For a complete system, the all-in-one machine is more professional than the glasses case and is considered to be the most suitable VR form. In the long run, only the all-in-one machine has the prototype of the "computing platform", that is, it does not rely on other devices to provide computing power and operating system. It is foreseeable that after the hardware computing power and software operating system become more mature, the all-in-one machine may become the mainstream product of VR equipment, and even become the next generation computing platform.

2. Major foreign chip manufacturers that provide VR hardware and software support include Intel, Qualcomm, Samsung, and NVIDIA. Qualcomm will introduce a new Snapdragon 835 VR all-in-one solution at MWC 2017, which will bring outstanding performance to the VR all-in-one. The solution will feature a 2560×1440 AM OLED screen, 6DoF tracking, eye tracking, gaze rendering, and other performance enhancements and power savings.

3. Domestic chip manufacturers have taken the lead in the VR integrated machine program, mainly including Ruixinwei, Quanzhi and Torch. Among them, Ruixin Micro entered the VR all-in-one market earlier, and soon there was a VR all-in-one product based on the Quanzhi solution. Due to the first-mover advantage, the current VR all-in-one market is also the chip solution of Ruixinwei and Quanzhi. In addition, there are many chip solutions for the torch core that are involved later.

However, many VR all-in-one machines that use Ruixinwei, Quanzhi and Torch's chip solutions are still entry-level products. Domestic chip makers' solutions may be weaker than Qualcomm, Intel, Samsung, and NVIDIA's chip solutions, but they have advantages in terms of technical support, product development cycle, and cost.

4. From the current VR all-in-one market, most domestic entry-level products are difficult to bring users a truly outstanding VR experience. Giants including Intel and Qualcomm are looking for breakthroughs in VR technology to improve user VR experience. Consumers are also eager for quality content and viable VR business models in addition to hardware experience.

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